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Old Dec 13, 2010, 09:35 PM // 21:35   #301
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Originally Posted by Missing HB View Post
The point is that updates aren't supposed to make more players leave than stay ( and almost every update since 2009 september , especially one , made a lot of players leave). I hope they will keep the lesson for gw2 , but really....
Which one in particular made a lot of people leave the game? And how do you know that? I was looking through the updates, and I think it was maybe the Feb 2010 one, but I'm not certain.
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Old Dec 13, 2010, 09:38 PM // 21:38   #302
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Which one in particular made a lot of people leave the game? And how do you know that? I was looking through the updates, and I think it was maybe the Feb 2010 one, but I'm not certain.
The biggest update that created the largest powercreep the game has ever seen.

I'll give you a hint; you had to install it.
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Old Dec 13, 2010, 11:10 PM // 23:10   #303
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Try out GvG. It might be more complex than HA but the community there is, in my opinion, much nicer than the horrible people in HA. There are no ranks to discriminate on. The toughest part is finding a guild which is active enough and willing to accept you. I tried finding one through GWG and Teamquitter, to no avail, and decided to start spamming Heroes Ascent chat that I was looking for a Guild which was at least somewhat serious about GvG. I got whispered a few times but if you have at least a grain of intelligence you can filter out a lot of them from which you know it is not going to get off the ground. Examples of this are (yes there were multiple of these whispering me) people who want to start a guild with you. That may work if you have around five more friends who are willing to GvG with you on a serious level, but for the time being I was looking for a somewhat more established guild willing to accept new players. I got whispered at some time by the Guild Leader of my current guild. I explained my situation to him: That I was interested in PvP and I had a little basic understanding of what it was about, and some simple mechanics I managed to master.(Weapon swapping, prekiting etc.) They were reasonably positive about this so I was offered an invite which I took.

That was around three weeks ago. Now I am the flagger of the guild, we do GvG multiple times a week with pretty decent results, starting to win a lot and almost getting our rating back from 900 to 1000+.

What I'm trying to say with this is: It's certainly possible to jump into GvG. It's much more open than HA and certainly lots of fun. Lack of good guides on the subject make it so that you'll need to play some matches to get a greater understanding of the format. Just try one of the easier roles first and ask for advice whenever you are unsure about what you're to do in a certain situation. Observe yourself back, check what you're doing wrong and right, and learn from your mistakes. When you get the big picture, you can maybe move on to more complex classes such as Pblock mesmer and Monk.

In short: It's easily possible to jump into GvG. You can learn basic PvP-mechanics in RA and try to find a friendly guild who is willing to introduce you to GvG. Don't get discouraged if you don't find such a guild in a day, but once you find one, GvG can be loads of fun.
Thats really good to hear, if you ever need help don't hesistate to ask anyone
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Old Dec 14, 2010, 10:34 AM // 10:34   #304
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The biggest update that created the largest powercreep the game has ever seen.

I'll give you a hint; you had to install it.
Updates didnt kill the game. Its just mitch complained too much about skills after aegis nerf and his constant fail to [rawr]. When you lie and complain on QQ every second about bad updates and hidden [rawr] balancing someday people will trust you.

therefore gvg became stale because of boredom and lack of Real Tournaments. nothing ele.

When you have only mat as the only one valuable tournament it's just boring as hell.

Last edited by infi; Dec 14, 2010 at 10:36 AM // 10:36..
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Old Dec 14, 2010, 11:03 AM // 11:03   #305
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I think so much could've be done to liven up PvP and draw in both new and veteran players alike, especially in GvG... but it's just that Anet hasn't cared enough to exert any efforts or pour any time and resource into GW1. I think money may be a factor here, but it also has to do with the embittered community [or what's left of it, anyway]. As much as we like venting our frustrations and taking our anger out on Anet, it doesn't really help them at all. Instead, it further influences them not to give a sh*t about GW1, or the remaining few.

All I can say is that I certainly hope they don't repeat their mistakes in GW2. The sad thing about it all is that they're going to make their money in the same fashion, and once they've squeezed out enough money they very well may continue this same trend of negligence.
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Old Dec 14, 2010, 06:08 PM // 18:08   #306
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I think so much could've be done to liven up PvP and draw in both new and veteran players alike, especially in GvG... but it's just that Anet hasn't cared enough to exert any efforts or pour any time and resource into GW1. I think money may be a factor here, but it also has to do with the embittered community [or what's left of it, anyway]. As much as we like venting our frustrations and taking our anger out on Anet, it doesn't really help them at all. Instead, it further influences them not to give a sh*t about GW1, or the remaining few.

All I can say is that I certainly hope they don't repeat their mistakes in GW2. The sad thing about it all is that they're going to make their money in the same fashion, and once they've squeezed out enough money they very well may continue this same trend of negligence.
That pretty much sums it up. All of ANets money, time and resources were diverted to gw2 and we were left with few ppl to take all the QQs from both sides of the game. They probably stopped giving a sh*t a long time ago.

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The biggest update that created the largest powercreep the game has ever seen.
You are referring to the May 2010 update? That is when mesmers became a disease.

Last edited by Swingline; Dec 14, 2010 at 06:13 PM // 18:13..
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Old Dec 14, 2010, 06:19 PM // 18:19   #307
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You are referring to the May 2010 update? That is when mesmers became a disease.
You missed the hint. He was referring to Nightfall.
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Old Dec 14, 2010, 06:50 PM // 18:50   #308
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You missed the hint. He was referring to Nightfall.
Ah yes I totally skipped over that. The most terrible part of that game for pvp were the skills that came with it.

Corrupt Enchantment
Blinding Surge
Visions of Regret(For 10 seconds you cannot play the game.)
Burning Arrow
Mind Blast

Just to name a very few.
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Old Dec 15, 2010, 07:13 AM // 07:13   #309
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The fallout from Nightfall was pretty bad. The problem was bigger than specific bad skills, though. There was a fundamental shift in how ANet approached design. Prophecies was very utility-oriented, movement-based, and had a lot of skills that scaled up in power level with user execution, either directly (Gale, Bull's Strike), because of a designed-in downside (Frenzy, Blackout), because of high associated costs--typically energy or exhaustion (also Gale, Deep Freeze, Heal Other), or because of high opportunity costs--typically recharge (Whirling Defense)

As the game aged, the design of the high-powered skills became much more linear. Skills were more likely to have fixed power levels, or perhaps worse, boolean power levels based on bad conditionals (Searing Flames, Discord). The introduction of teleports de-emphasized movement. Ranged damage was buffed; melee damage stayed roughly the same. Energy became more readily available. They basically threw out a lot of the principles that made the original so deep. This coupled with the lack of meaningful tournaments led the competitive scene to stagnate, and it's been in a self-perpetuating downward spiral ever since as more people quit because of less competition and increased wait times (which you, the intended audience of this thread can help with!).

Somewhat interestingly, the game was designed from the ground up to be PvP-based. It was marketed as a competitive game. The PvE campaign was (and no longer is) pretty obviously tailored to dump people out in Tombs (what is now Heroes' Ascent) at the end, which was in turn designed to lead people to GvG. The majority of the mechanics are pretty obviously designed with PvP in mind. Somewhere along the way, that got lost, though, and no one is entirely sure why. The ultimate answer is of course "money", but there are some missing links in that explanation.
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Old Dec 15, 2010, 07:42 PM // 19:42   #310
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Corporeal Ghost's analysis of skill mechanics is very accurate and well thought out as well as articulated, people forget Tombs was once the more respected form of PvP.
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Old Dec 18, 2010, 11:26 AM // 11:26   #311
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So , that's almost 2 months since this thread has been done and not much has changed to be honest....Should we conclude that players mentality can't be changed? That nothing can be done at the point of the game ?...?
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Old Dec 18, 2010, 04:17 PM // 16:17   #312
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So , that's almost 2 months since this thread has been done and not much has changed to be honest....Should we conclude that players mentality can't be changed? That nothing can be done at the point of the game ?...?
Maybe, but more than likely, you're probably still butthurt about losing HB.
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Old Dec 18, 2010, 05:46 PM // 17:46   #313
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I do , but well , point was to make people come GvG right? I recognize a good job was done with commentaries , etc , it's interesting for people to learn and see , but , can they actually play more GvG thanks to those?
Facts are that people still smurf when it's quest or when there is noone top100 , thus low exped people get farmed out by trip melee + nec. Tournaments are kinda same , a few guilds are lucky to get 20 qpts but they get at best 1/5 on mat . So yes , good ideas overall , but not supported ingame by updates and stuff and that's really sad , since i'm almost sure people would have come if so...
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Old Dec 18, 2010, 06:44 PM // 18:44   #314
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I do , but well , point was to make people come GvG right? I recognize a good job was done with commentaries , etc , it's interesting for people to learn and see , but , can they actually play more GvG thanks to those?
Facts are that people still smurf when it's quest or when there is noone top100 , thus low exped people get farmed out by trip melee + nec. Tournaments are kinda same , a few guilds are lucky to get 20 qpts but they get at best 1/5 on mat . So yes , good ideas overall , but not supported ingame by updates and stuff and that's really sad , since i'm almost sure people would have come if so...
All valid areas. The community is doing their part. It's Anet's turn to stimulate the growth of GvG in the lower ranks.
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Old Dec 19, 2010, 11:00 AM // 11:00   #315
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I bought this game for the PvP. I have always loved it. I started playing again after another break because I heard about the GW2 calculator. Because of that, I am focusing on my HoM and GWAMM at the moment, as I am sure many others are. I am trying my best to get it done quickly so that I can get back to my PvP roots. By the time I'm done, though, I'm not sure if I'll really be able to get accepted into anything; I don't really have the titles to back up my playing ability. I guess we'll see how it goes.
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Old Dec 20, 2010, 08:50 AM // 08:50   #316
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All valid areas. The community is doing their part. It's Anet's turn to stimulate the growth of GvG in the lower ranks.
This.
And if Anet can somehow make it possible, it will do good to their sales of GW2 as it shows that they really know how to make the game works.
seriously, gw1 have already displayed quite a number of bad traits for gaming which will affect gw2 sales. the community is divided too much. even in the PVP community itself it is very much divided. PVE wise, not too bad.
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Old Dec 20, 2010, 05:41 PM // 17:41   #317
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for those who are interested in learning GvG

^

I support this.
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Old Dec 21, 2010, 12:19 AM // 00:19   #318
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Originally Posted by Nirconus Otreum View Post
I bought this game for the PvP. I have always loved it. I started playing again after another break because I heard about the GW2 calculator. Because of that, I am focusing on my HoM and GWAMM at the moment, as I am sure many others are. I am trying my best to get it done quickly so that I can get back to my PvP roots. By the time I'm done, though, I'm not sure if I'll really be able to get accepted into anything; I don't really have the titles to back up my playing ability. I guess we'll see how it goes.
As said before, titles mean nothing, message any of us at anytime and I'm sure we can get you started.
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Old Dec 21, 2010, 01:00 AM // 01:00   #319
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Originally Posted by Corporeal Ghost View Post
Somewhat interestingly, the game was designed from the ground up to be PvP-based. It was marketed as a competitive game. The PvE campaign was (and no longer is) pretty obviously tailored to dump people out in Tombs (what is now Heroes' Ascent) at the end, which was in turn designed to lead people to GvG. The majority of the mechanics are pretty obviously designed with PvP in mind. Somewhere along the way, that got lost, though, and no one is entirely sure why. The ultimate answer is of course "money", but there are some missing links in that explanation.
It's pretty obvious why xD PvE makes much more profit for the company that produces the game than PvP.
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Old Dec 21, 2010, 01:25 AM // 01:25   #320
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It's pretty obvious why xD PvE makes much more profit for the company that produces the game than PvP.
Somewhat false, GWFC is partially responsible for Germany being such a large player base.
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